chart single the next year, from the album Two Steps from the Move. Hanoi Rocks signed to CBS in 1983 and began to spread their name in Britain their remake of Creedence Clearwater Revival’s “Up Around the Bend” became their only U.K. After it was completed, Casino was fired and replaced by ex-Demon Preacher and Dark drummer Nicholas “Razzle” Dingley. Their Scandinavian-only (at first) debut album, the punk-blasted Bangkok Shocks, Saigon Shakes, Hanoi Rocks, was released in 1981, and the bandmembers soon went to London to promote themselves and record Oriental Beat. All members except Monroe had previously played with one or both of the Finnish punk bands Briard and Pelle Miljoona Oy. Hanoi Rocks were founded in 1980 by singer Michael Monroe (born Matti Fagerholm) and guitarist Andy McCoy (born Antti Hulkko) after some lineup changes, the rest of the group consisted of guitarist Nasty Suicide (born Jan Stenfors), bassist Sam Yaffa (born Saki Takamäki), and drummer Gyp Casino (born Jesper Sporre). Billed as a rebirth rather than a re-formation (Monroe was the only original member), the band issued three more studio albums before ceasing operations in 2008. Frontman Michael Monroe went on to enjoy a successful solo career, but managed to put together a new version of the group in 2002. Hanoi Rocks made headlines in 1984 when their drummer, Razzle, was killed in a drunk driving accident during which Mötley Crüe’s Vince Neil was behind the wheel, and by 1985 the group had officially called it quits. Picking up where the New York Dolls left off, the band’s punk aesthetic rang through on their sneering 1981 debut, Bangkok Shocks, Saigon Shakes, Hanoi Rocks, but 1983’s Back to the Mystery City saw the band adopt a punchier and more streamlined style that played well with the burgeoning pop-metal movement. While they never reached the commercial heights of their contemporaries, they built a loyal cult following both at home and abroad, and have been cited as highly influential to the mid-'80s glam-metal scene by bands like Guns N’ Roses, Poison, and Skid Row. Although musically closer to traditional rock n' roll and punk, the band have been cited as a major influence in the glam metal genre for bands such as Guns N' Roses, Skid Row and Poison.Īccording to Finnish radio and TV personality Jone Nikula, who was the band’s tour manager in the 2000s, Hanoi Rocks’s albums have sold between 780,000 and 1,000,000 copies around the world, but mostly in Scandinavia and Japan.įinland’s major export to the world of heavy metal, Hanoi Rocks drew much of their sound and inspiration from ‘70s glam rock and were thought by some to have fused the two styles more successfully than similar acts such as Mötley Crüe. Original vocalist Michael Monroe and guitarist Andy McCoy reunited in 2001 with a new lineup that lasted until 2009. The band broke up in June 1985 after the drummer Nicholas “Razzle” Dingley died in a car accident during their first US tour in December 1984. They were the first Finnish band to chart in the UK and they were also popular in Japan. Hanoi Rocks was a Finnish rock band formed in 1979.
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That’s when the idea for tornadoes, islands and oceans came from. It was the gas giant for a long time and then it was like, okay, this needs a set of systems that change over time. I think Giant’s Deep was the last one to get its concept fleshed out. Q: So did you guys have these unique signatures of these planets pre-planned out or maybe started off and figured it out?Īlex: The base concepts for each planet in Outer Wilds came together really, really early. Brittle Hollow is one of the earliest ones to conceptually come together. I think I have a soft spot for Ember Twin because I worked on it for so long.Īlex: And Dark Bramble because people hate it. I think it is the design’s favorite planet.Īlex: I am torn. Loan: I think it’s easier to tell you which planet is the most cursed, development-wise. How was the developmental experience of not only the technical aspect of these planets and how the physics worked but also the visual grandeur of it? Does the team have a favorite planet? Q: Space in Outer Wilds is filled with planets that have their own unique signatures that make up for varying experiences for the players. It was like, yeah Outer Wilds is going to be a game where from the get-go just fly anywhere you damn well please, because the game is going to be about exploration.īefore any of that, the first inkling of the concept was, well let’s try to capture the feeling of space exploration in a video game, because it did not feel like it had really been done in the way we envisioned. Loan: Because we wanted people to be motivated by curiosity, thus it had to be non-linear, otherwise we are telling them what to do.Īlex: The non-linear thing was assumed from even before the narrative structure was in place. Loan: The museum with the pictures was there very, very early on in Outer Wilds.Īlex: Yeah, the museum is directly inspired by that. Swiftplay is meant as a quick game mode, averaging around 15 minutes per game, as opposed to around 40 minutes for Unrated.Ĭompetitive matches are the same as unranked matches with the addition of a win-based ranking system that assigns a rank to each player after 5 games are played. The game's currency system has no changes from Unrated. On round 4, the team's players switch, as they would do in round 7 in the Unrated game mode. What differs Swiftplay to Unrated is that it is best to 9 rounds - the first team to win 5 rounds wins the match. Attackers must plant the spike while the Defenders must stop them. 10 players are split into 2 teams, attackers and defenders. Swiftplay matches are simply a shortened version of the Unrated game mode. Ultimate point orbs in the standard game are present, as well as multiple different power-up orbs. Guns are randomized in every round and every player begins with the same gun. All players on the attacking team carry a spike, but only one spike may be activated per round. Players begin the round with all abilities fully charged except their ultimate, which charges twice as fast as in standard games. In the Spike Rush mode, the match is played as best of 7 rounds - the first team to win 4 rounds wins the match. A team gets only three chances to surrender: once in the first half, once in the pistol round of the second half, and once more in the second half. If the vote reaches 4 (in contrast to 5 for competitive), the winning team gets all the victory credit for every round needed to bring them to 13, with the forfeiting team receiving losing credit. Additionally, if after 4 rounds, a team wishes to forfeit that match, they may request a vote to surrender. If both teams win 12 rounds, sudden death occurs, in which the winning team of that round wins the match, differing from overtime for competitive matches. If all the members of a team are eliminated before the spike is activated, or if all members of the defending team are eliminated after the spike is activated, the opposing team earns a point. If the defending team can deactivate the spike, or the 100-second round timer expires without the attacking team activating the spike, the defending team receives a point. If the attacking team successfully protects the activated Spike for 45 seconds it detonates, destroying everything in a specific area, and they receive a point. They must deliver and activate the Spike on one of the multiple specified locations (bomb sites). The attacking team has a bomb-type device called the Spike. In the standard non-ranked mode, the match is played as best of 25 - the first team to win 13 rounds wins the match. The player will get 5 unlocked agents when they create their account, (Brimstone, Sova, Sage, Phoenix and Jett) and will have to unlock the rest of the agents by activating that agent's contract. They are Brimstone, Viper, Omen, Cypher, Sova, Sage, Phoenix, Jett, Raze, Breach, Reyna, Killjoy, Skye, Yoru, Astra, KAY/O, Chamber, Neon, Fade, Harbor, and Gekko. It currently offers 20 agents to choose from. There are automatic and semi-automatic weapons that each have a unique shooting pattern that has to be controlled by the player to be able to shoot accurately. The game has an assortment of weapons including secondary guns like sidearms and primary guns like submachine guns, shotguns, machine guns, assault rifles and sniper rifles. Other weapons and ability charges can be purchased using an in-game economic system that awards money based on the outcome of the previous round, any kills the player is responsible for, and any objectives completed. Every player starts each round with a "classic" pistol and one or more "signature ability" charges. Agents have unique abilities, each requiring charges, as well as a unique ultimate ability that requires charging through kills, deaths, orbs, or objectives. In the main game mode, players are assigned to either the attacking or defending team with each team having five players on it. Players play as one of a set of Agents, characters based on several countries and cultures around the world. Valorant is a team-based first-person tactical hero shooter set in the near future. Valorant takes inspiration from the Counter-Strike series of tactical shooters, borrowing several mechanics such as the buy menu, spray patterns, and inaccuracy while moving. The development of the game started in 2014. Teased under the codename Project A in October 2019, the game began a closed beta period with limited access on April 7, 2020, followed by a release on June 2, 2020. Valorant is a free-to-play first-person tactical hero shooter developed and published by Riot Games, for Windows. American League starters PositionĪs the defending pennant winners, the Astros' Dusty Baker and the Braves' Brian Snitker will be acting managers for the AL and NL, respectively. These are the full rosters for this year's All-Star Game. MORE: Home Run Derby Betting Odds 2022 MLB All-Star Game Moneyline National League -116 The All-Star Game will air Tuesday, July 19 on Fox at 8 p.m. Here's everything you need to know to watch this year's AL vs. It is, of course, plenty accessible to watch, and there are a few options to do so. The All-Star Game will be aired on Fox, whereas the Derby is being hosted on ESPN. Festivities begin in earnest with the Home Run Derby Monday, and Tuesday night will feature the game itself. Both rosters are set, with several players making their first All-Star appearances this season. So they’re expanding their status as a business carrier of broadcasts that are streaming-only for individual consumers.The Midsummer Classic is upon us and is being hosted in Los Angeles for the first time since 1980. This adds to previous DirecTV For Business streaming deals, including Apple TV+ MLS Season Pass broadcasts and Amazon Thursday Night Football broadcasts. “We look forward to having yet another marquee sports series that our commercial customers can tap into seamlessly through their existing satellite equipment.” …“With the addition of ‘Friday Night Baseball’, DIRECTV continues to bring the best in sports content aggregation to our unrivaled nationwide network of more than 300,000 commercial venues,” said Rob Thun, DIRECTV Chief Content Officer. “Friday Night Baseball” games will air on DIRECTV FOR BUSINESS channels 95. “Friday Night Baseball” will resume on Apple TV+ on Friday, April 7 with the Texas Rangers at the Chicago Cubs at 2pm ET, and the San Diego Padres at the Atlanta Braves at 7 pm ET. Here’s more on that from a release:ĭIRECTV will deliver “Friday Night Baseball” - two marquee games on Fridays over 25 weeks during the regular MLB season - to its network of more than 300,000 restaurants, bars, hotel lounges, retail shops and other venues on their existing satellite equipment. It should also be noted that there is another option for fans to watch these Apple TV+ broadcasts without directly paying, as (as Feldman notes) DirecTV For Business announced Wednesday that these games will be available to the bars, restaurants, gyms and other establishments they serve. But it might also be less of a big deal without it impacting a Judge home run chase (which, to be fair, brought up criticism for plenty of non-Apple broadcasters as well). And it will be interesting to see if the complaints about MLB on Apple TV+ increase as a result. And we’ve seen many streaming services use the idea of free or lower-price trials to get people interested, then shifting the content to a paywall or a higher price: Apple TV+ itself had its first price hike since its 2019 launch last fall, going from $4.99 to $6.99 a month.īut it is certainly notable to see this jump. And Apple indicated even early last year that the free games would only be for a limited time a whole season of free games wound up being longer than many expected initially. They have production costs, and they’re paying MLB for these rights, and most baseball broadcasts require some level of pay beyond just watching advertising (the exception is games on broadcast TV obtained over an antenna, but that’s far from the main way baseball broadcasts are aired or consumed). It obviously makes some sense for Apple to go to a pay model here. Games will also air in bars via DirecTV for Business /f77bZwRAiR This year's Friday Night Baseball games will be exclusive to the $7/month Apple TV+ plan (they were freely available last year), but…Ģ. Two significant bits of MLB/Apple TV news:ġ. Jacob Feldman of Sportico reported Wednesday that that’s changing for 2023, though: But one complaint that was not accurate last year was about a price barrier in 2022, all MLB games on Apple TV+ were free, not requiring a subscription to that streaming service. That led to a lot of complaints from those who preferred watching games on their typical regional sports networks with their traditional local announcers (fair on some levels), and from also those who couldn’t figure out how to stream games on Apple TV+ (less fair). The first season of Friday Night Baseball MLB games on Apple TV+ sparked plenty of controversy last year, especially around Aaron Judge’s chase of Roger Maris’ AL home run record. Next, enable Sharing via Wi-Fi, and it will show two URLs (website addresses). It’s the smoothest way to go if you don’t want to fiddle with wires or don’t have the required Lightning cable, USB-C cable, or dongle.įollow these steps to wirelessly transfer computer files to the VLC mobile app on iPhone or iPad:ġ) Make sure your iPhone/iPad and your Mac/PC are connected to the same Wi-Fi network.Ģ) Open the VLC app on your iOS device and tap Network. You can transfer video, audio, subtitles, and other files wirelessly from a Mac or PC to the VLC iPhone or iPad app. Once that’s done, follow the above steps to add both files to VLC, and now your subtitles will work perfectly inside the iOS VLC media player. I also recommend giving the same name to the video file ( My Video.mp4) and the subtitle file ( My Video.srt). Tip: Are you transferring subtitles (SRT file) to the VLC app on your iPhone? Make sure to put it inside the folder that has the corresponding video file. But when it’s done, the file will appear inside the VLC app on iPhone or iPad from where you can play it. Annoyingly, you will not see any transfer progress bar inside Finder. After that, open the folder where you have the video files.ħ) Finally, drag the video file from the folder and drop it over VLC.ĭepending on the file size, it will take a while to complete the transfer. After that, click Trust on your computer and do the same on your iPhone if asked.ĥ) Next, go to the Files section inside Finder or iTunes.Ħ) Click the tiny arrow (>) before VLC to expand it slightly.ħ) Now, decrease the Finder or iTunes window size so that you can easily drop files here. In case you don’t have iTunes, download it from the Microsoft Store.Ĥ) Click your iPhone’s name or its tiny icon inside Finder or iTunes. Open iTunes if you’re on a Windows PC or a Mac running macOS Mojave or earlier. Transfer via a wireġ) Download the free VLC media player on your iPhone or iPad from the App Store.Ģ) After downloading the app, connect your iPhone or iPad to your computer via an appropriate Lightning or USB-C cable.ģ) Open Finder if you’re using a Mac running macOS Catalina or later. You have the flexibility to use a cable for faster transfer speeds or transfer files wirelessly with slightly lower transfer speeds. How to transfer computer files to VLC on iPhone or iPad One that I like is Video Filters which lets me adjust the brightness, contrast, hue, saturation, and gamma as per my liking. Has video filters: Most video playing apps fade in comparison to VLC as it offers several handy settings to enhance your viewing experience. It can play these while giving you all the perks like adding or viewing subtitles, changing audio, and adjusting the playback speed. Use VLC to play MKV files: If you have downloaded movies, TV shows, or other such video files in the MKV format, then your perfect companion is the VLC app on iPhone or iPad. This is super handy for big clips, movies, and shows. Plus, it remembers where I left off when watching a video, and gives the option to resume from that point. There are nine huge video clips, and the easiest way to play these massive video files on my iPhone or iPad is to transfer them to VLC, which handles such tasks effortlessly. VLC can play huge video files: Recently, a videographer gave me the video files of my wedding in a 128 GB pen drive. 2.2) Transfer wirelessly Why transfer files to VLC mobile app? Read our tips for how to prepare your home for winter weather.The bottom line: Texans should still prepare for freezing temperatures by signing up for emergency alerts, keeping cellphones charged and protecting pipes. "A lot of electric work has been done on the grid since Uri to winterize it - and the temperatures are going to be higher and the load isn't going to be as high, so we won't have as many generator failures occurring." Austin and Lola: Profession: Actress, and Fox News contributor: Net Worth: 200 thousand.
They were designed to be emotionally and structurally simple, and, in the case of Ark II, vaguely educational. Compare that, for example, with the post-apocalyptic kids’ TV of my youth, which range from dystopian ( Return to the Planet of the Apes) to quietly optimistic ( Ark II). The intentional genius was the decision to keep the apocalypse secondary. The accidental genius of Adventure Time is that the apocalypse was added as the show developed. When he first takes it off, and his blonde hair appears, there’s a sense of relief. (And Choose Goose, with his Ed Wynn-inspired voice, must surely be a descendant of Gandy.) Finn, though presented as (perhaps) the sole surviving human, looks rather strange, potentially alien under that hat or hood. Magic was loosed on the world, which is hard to consider disastrous.Įven the scariest villain in the show, The Lich, introduced in the second season, is magical, more a result of rather than leftover from the pre-apocalyptic world, although its resemblance to the Horned King from Disney’s film The Black Cauldron (1985) nods to the bygone world of cartoons. In Adventure Time, some mangled, broken debris gives us an indication that this was once our world, but very little survived the war, and what did was altered, not always for the worse. Even Futurama gave us glimpses of that while poking mild fun. The look of the post-apocalyptic world has become stereotyped: ruined cities, silent and buried, the survivors mutated and monstrous. Adventure Time, in presenting relatively stable societies that grow after the Mushroom War, might be more realistic than its adult counterparts. The size of the disaster does not change human nature. Read Rebecca Solnit’s brilliant book A Paradise Built in Hell for how real people react in real disaster situations. It’s simply not true, and lazy storytelling at that. (Revert? Were cavemen nothing but looters? If so, The Flintstones is a big fat lie!) As soon as the apocalypse comes, everyone is supposed to bust into bondage-wear stores in order to cosplay their favorite Mad Max characters for the rest of their lives, and kill anyone who comes near. It’s a common fallacy that people automatically revert to looting and barbarism in a disaster. I’d toss the lot into a dumpster now, except for Adventure Time.Īdventure Time steps beyond the tropes and distortions of post-apocalyptic fiction and creates something altogether more honest, fun, and wholesome. There might be religious messages there definitely are overt or covert social messages. In the typical such story our world is broken via multimillion-dollar special effects, civilization burns like tissue thrown in a furnace, and the ragged survivors must fight each other and their environment before Tom Cruise saves them…or something like that. Choose the hero that best fits your play style from four different tribes: Shrooms, Proteus Aliens, Shii’Mori Amazons, Grim Necromancers.There’s too much post-apocalyptic fiction around, in books and movies, TV and games. Building upon the core gameplay experience that made the original Mushroom Wars so enjoyable, new game will take you and your friends on a journey of mighty hero characters across story-driven campaign of brave Mushroom tribes, and even wilder competitive multiplayer and co-op.Īll-new heroes serve as the leaders to your strategic onslaught, lending you a set of unique abilities to unleash as you see fit. Mushroom Wars 2 is an award-winning RTS, newest game of the famous series. First, it is loaded with a variety of chilled and fast-paced electronic songs. With 3 options at your disposal, you are spoilt for choice. The positives extend to the audio arrangement. Had the developers incorporated an array of camera angles, then this would have been avoided. Sadly, you’ll miss tokens and hit obstacles that could have easily been avoided. The camera angle is too tight to your vehicle, and this impacts your point of view. Unfortunately, though, for all its positives, there is one glaring oversight. The smooth movement, striking colours, and distinct stage design will capture your attention. This jump in performance is noticeable over the original, and the gameplay benefits exponentially. Music Racer: Ultimate pushes its presentation to the limit thanks to its 4K resolution with 120FPS. Therefore, we are seeing more remastered games because of next-gen consoles. New and improved titles are all the rage. Music Racer: Ultimate, is a vast improvement. It’s devilishly difficult and will make you scream.Ī stunning futuristic world. It’ll test your reactions, memory, and skills. Subsequently, this hardcore option is not for the faint of heart. Death is guaranteed and any mistake will end your run. If you so wished, you could lose yourself in this time-consuming choice. It was beautiful to zoom in and out of your car while studying the different backdrops. It offers an awe-inspiring view of each vehicle and the surrounding world. Therefore, you can focus on your high score while enjoying the atmospheric music. Zen mode, on the other hand, allows you to race freely with no danger whatsoever. There are no penalties for failure, and hitting a trap is a mere inconvenience. Here you will collect tokens, avoid obstacles, and race to the finish. They are pretty self-explanatory, but each has a distinct quality. The options available to you are standard, zen, cinematic, and hard. Luckily, however, the developers overcame this with the choice of 4 game modes and a variety of songs to pick from. Therefore, the gameplay could be repetitive. There are no fancy power-ups to collect, and it matters not which car you select. Why not race a police car? A basic premise.Īs I said, the concept won’t stretch you. There are obstacles to avoid, and hitting every marker enhances your combo. As it is, you must speed through a selection of racetracks, collecting tokens to hit the high score. Yet, it would have added to the gameplay if there was a reason for racing upon the neon-infused streets. True, it would have been hard to implement it within the fast-paced rhythmical action. Though I soon warmed to its straightforward approach, I was disappointed by the lack of a story. Consequently, I enjoyed unlocking new stages, purchasing vehicles, and the chilled out Ibiza vibes. However, as I progressed, it got under my skin and I became lost in the futuristic setting. Its lack of early game content and its simple mechanics left me reeling. However, Music Racer: Ultimate didn’t grab me straight away. I recently covered Beat Souls, and it highlights my obsession with the genre. I usually adore every rhythm game I tackle, as I love how addictive and challenging they are. “Why is that important?” you may wonder! Well, when the hectic action relies on a variety of songs, you may wish to select your favourite track. The new and improved version has performance enhancements, but more importantly, the ability to play your own music. This is the upgrade from Music Racer, the arcade game released in 2018. Music Racer: Ultimate attempts to explore this theory while testing your reactions and rhythm.ĭeveloped by AbstractArt and Light Road Games and published by Sometimes You, this is a racing rhythm title. Yet, no matter our tastes, we can all agree that it enriches our souls and makes us happy. Subsequently, what I may love, you may loathe. Music is a strange entity that divides and unites people. Déjà, leurs MotoGP sont de plus en Décidément Milestone, le vénérable développeur italien sort ses jeux à une cadence un peu trop élevée. … Expandĭécidément Milestone, le vénérable développeur italien sort ses jeux à une cadence un peu trop élevée. It's more like they won the licence for MX and then realized they had to make a game with it. The whole thing seems like no effort or pride was put in making it. Thankfully this is on gamepass because if I had paid absolutely anything for this I would be bitterly disappointed. Menu music is about as generic as you can get and thats it. Besides that there is basically no sound design to even speak of. Your engine is just constantly running at the exact same high note of noise the entire time. It is honestly more fun riding a bike in GTA V than it is on this bike specific simulator. It's no fun to ride around the courses either. In my last race a CPU rider brushed my head in mid air and all it did was force the nose end of my bike down a bit. Bikes will frequently clash in the air but rather than causing crashes they just sort of bump off invisible buffers around the rider/bike. Forza Horizon 4 genuinely doesn't take much longer to load it's entire map at the beginning of the game than this takes to load up a race. How can it feasibly take nearly a minute to load that and then require to be loaded again to start a race. What is it loading?! Why does it take so long to load whats there anyway? These aren't gigantic sprawling courses filled with detail its a big deluge of brown with some ad hoardings. The load times are absolutely terrible and it loads again in between heats. Everything is sort of blurred through a filter which seems like something they've done to cover up the fact that there is basically little to no graphics on show here. It looks as bad as I have seen a game look in a very long time. The bikes lack any real detail as do the courses which have basically no life to them whatsoever outside of some random flares going off. Textures are jagged, you can barely read the names on the backs of the jerseys, the ad stands are low res and jagged. This game genuinely looks like something the last gen of consoles could produce with ease. We've just come so far in terms of technology that basically any game studio can put something out that looks at the very least decent. It is very rare you'll find a modern game with poor graphics. MXGP3 suffers There are a few things I no longer expect to be a problem when playing any game these days. There are a few things I no longer expect to be a problem when playing any game these days. Overall I feel like the game is an improvement over MXGP2 and would recommend it. Better looking overall than MXGP2 but MXGP2 is not blurry at all. Little to no impact when you're racing but when you're standing still it's glaringly obvious. For some reason they decided to add some blur filter to the entire game. The only negative I have with this game is that it's blurry. Nothing to write home about but cool nonetheless. There is a Motocross of Nations mode that seems true to the actual race. In career mode you will get offers from different teams but they appear to all be pretty much the same, or you can race for your own team. You can swap pipes, brakes, hand guards, rider gear, and things like that. Customization is about as good as it can be in an MX game. Tracks do not have ridiculously huge jumps. There are no tricks in this game, no 360s, no back-flips. This is not the game you want if you feel like being Travis Pastrana and throw double back-flips. If you're looking for pure MX the game is great. Lap after lap lines will evolve and the stray rut from when you went wide will still be there. The physics are decent but what really shines is the ground/dirt effects. The berms This is one of the best pure MX games on the market today. This is one of the best pure MX games on the market today. The compound itself increases appetite and decreases eye pressure.Ĭannabinol, or CBN, is a trace element in cannabis that is considered to be mildly psychoactive. During the growth, CBG is converted into different cannabinoids, mostly THC and CBD. On the other hand, young ones contain a lot of this antibacterial and anti-inflammatory component. CBC produces analgesic, antibacterial and anti-inflammatory effects.Ĭannabigerol, or CBG, is one of the minor cannabis compounds in adult plants. Without any psychoactive effects, it is an efficient cannabis compound in combating acne and depression. Though it has the same origin as CBD and THC, it is different in functions. Even Greeks used it against pain, while Queen Victoria applied it to get rid of menstrual cramps.Ĭannabichromene, or CBC, is a minor cannabinoid, meaning that its quantity in cannabis is quite little. It is helpful in muscle pain cases, may treat arthritis and migraines. CBD is widely used for medicinal purposes in rubs, oils and so on. It is also proved to counteract the side effects of the second major component THC. It is considered to be the primary active marijuana component.Ĭannabidiol, or CBD, is a major compound in cannabis, which is non-psychoactive. THC-rich strains may be helpful with such conditions as lack of appetite, chronic pains, etc. It is a psychoactive element that stimulates dopamine release and induces euphoria or happiness. Tetrahydrocannabinol, or THC, is a major cannabis chemical compound. Yield outdoor - 15 - 20 Oz/plant (~ 550 g/plant).If you are a beginner or choose the wrong dose, you may suffer a headache, dry mouth, dry eyes, and paranoia. You can become giggly and euphoric.ĭownsides are quite common. However, if you feel upbeat, you will only boost this mood by taking Strawberry Amnesia. If you need some boos of your creative abilities, you might take this strain. In common conditions, where there is a minimum noise and hustle, the user will feel sleepy and very relaxed. We can only say that there are some dominant impacts, which are especially common for certain settings. There is no point in saying that the effects of consuming this cannabis strain are the same for every particular user. Sweet smells and tastes are also experienced by a significant number of users. In addition to this, the kush provides earthy flavors, which are common for its parent plants. As we can guess from its name, the dominant taste is strawberry. Inexperienced users should proceed with caution as it is a very potent marijuana strain.The looks of this weed strain are quite common, and the flavors aren’t quite unique. Therapeutically it has uses for treating anorexia, as it stimulates the appetite, and also to counter depression. It is very powerful with an effect that just lasts and lasts and which evolves into a feeling of advanced relaxation. Sativa are known for their energetic, uplifting and euphoric effects and Strawberry Amnesia is no exception. The production of THC is very high and will fall between 20% – 22%. In terms of aroma and flavour the predominant quality is that of strawberries and Haze along with notes of sweet citrus, pine and spices. Outdoors or in a greenhouse plants will be ready to harvest anytime during the second half of October in the northern hemisphere with yields between 700 – 1100 gr. Indoor growers should obtain yields of 625 gr/m 2 in a flowering period of between 65 – 70 days. This strain also shows very good resistance to both plant pests and high humidity. A good compromise would be to use a SCROG set-up which will help to control height and also maximise its potential yield. It can do very well indeed indoors but its tendency to stretch a lot during flowering means that it will require either a short veg, period or a lot of space. It has long thin leaves as is typical of sativa strains although they are rather darker than would be considered the norm. Strawberry Amnesia can grow into a large, tall plant when grown outdoors in perfect conditions. |